This is what Samples\NET\VB\Lines\LinesForm.vb ln 61 does.
Or try just calling IPointArray_DG.Add(double x, double y, double z) three times without setting the count
Regards
We have posted 7.3.5607 and 7.2.5608 with a fix for the query. I did not analyze closely your code. We have tested it with InterfaceTests.IArcSpline3DCurve_DGTst.FrameArrayTest(). It is in the installed v7.3 code now. We have also tested its C++ copy: void IArcSpline3DCurve_DGTest::T1() { IArcSpline...
You are right. We have reproduced it in a small test. There is a bug in the IArcSpline3DCurve_DG > IFrameArray_DG query in the internal DGK code.
There should be an update soon.
Thank you for reporting.
Regards
Hello Marcos Textures are little tricky. DGK also needs some work in this regard. I think you are the first person asking about this feature. So, it is a bit behind. We have plans to revisit this area asap. Textures have to be oriented and positioned in some way on the surface. This means it heavily...
Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.
Hello friends This is a bit of an educational thread. There are two technologies for applying images or variable color to the meshed surfaces: Texture and per vertex color. Texture paints an image embedded in the model or stored as an external file. This means there is some mapping of triangles of t...