Search found 55 matches
- Fri Feb 06, 2026 12:27 am
- Forum: DG Kernel discussions
- Topic: Id field for an entity
- Replies: 1
- Views: 17868
Re: Id field for an entity
Hello You could use entity > IObject_DG > GetHash(), which would produce a unique 32 bit integer. But the hash has lifetime of the application and the same entity loaded in different apps simultaneously would have different values. A reliable way would have a data structure which contains the entity...
- Wed Jan 21, 2026 7:06 pm
- Forum: DG Kernel discussions
- Topic: Trimmed Surface
- Replies: 1
- Views: 27546
Re: Trimmed Surface
Not really. This is implemented in the BRep face structure. Surfaces represent the mathematics (equations) which define its geometry. Trimming is done with wires after the surface has been wrapped into a face.
Regards
Regards
- Fri Jan 16, 2026 1:51 am
- Forum: DG Kernel discussions
- Topic: Building a face from a circle
- Replies: 2
- Views: 38995
Re: Building a face from a circle
Another way is via IBRepBuilder_DG. Search samples for IBRepBuilder_DG to find a way to get it. IBRepEdge_DG IBRepBuilder_DG.CreateEdge4(ICircle_DG circle) > IBRepWire_DG IBRepBuilder_DG.CreateWire() > IBRepWire_DG.AddEdge(IBRepEdge_DG edge) IBRepFace_DG IBRepBuilder_DG.CreateFace7(IBRepWire_DG wire)
- Thu Jan 15, 2026 12:38 am
- Forum: DG Kernel discussions
- Topic: Building a face from a circle
- Replies: 2
- Views: 38995
Re: Building a face from a circle
There are many ways for doing this. The minimum code way is using IStdShape_DG.Disk(). It will create a disk in the xy palne, which can be moved around. I have hacked PatchForm_Load() of the installed C# Patch sample to check: //Before m_iEntity = iStdShape.Cylinder(m_baseRadius, m_topRadius, m_heig...
- Tue Dec 09, 2025 10:33 pm
- Forum: DG Kernel discussions
- Topic: Trimming an STL model
- Replies: 1
- Views: 66582
Re: Trimming an STL model
Certainly. There are few options. In the current v7.4 you can use planar clipping demoed in the Planar Ops sample. You could also clip by another surface defined interactively. It can be a cylindrical, spherical, etc. or like extruded prism defined using overlays with mouse clicks. Or you could buil...
- Thu Nov 27, 2025 3:13 am
- Forum: DG Kernel discussions
- Topic: brep export
- Replies: 1
- Views: 64193
Re: brep export
Hello Augustin Not right now, but it is high in priorities. We will consider your question as a vote. .brep is the only format we support, apart from .mdg, which can handle both parametric and mesh objects. Currently objects with other than BRep geometry are skipped during .brep export. Thank you fo...
- Thu Sep 11, 2025 6:56 am
- Forum: DG Kernel discussions
- Topic: Cover a 4 sided hole
- Replies: 1
- Views: 95351
Re: Cover a 4 sided hole
Hi Jason.
It should work if you just delete the wire.
It worked in my quick test where I added
iFace.RemoveWire(iWire);
as the last line in FaceForm.AddInnerWire() of C# Face
Regards
It should work if you just delete the wire.
It worked in my quick test where I added
iFace.RemoveWire(iWire);
as the last line in FaceForm.AddInnerWire() of C# Face
Regards
- Mon Aug 11, 2025 10:24 pm
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 214615
Re: Overlay mode context menu
We have fixed this in today's 7.3.5649 update.
The bug was only in DGKCn6. Other controls were OK.
V7.3 has no interface difference with 7.2, so upgrading is a no brainer. But still, let us know if you need a fix in 7.2 as well.
Regards
The bug was only in DGKCn6. Other controls were OK.
V7.3 has no interface difference with 7.2, so upgrading is a no brainer. But still, let us know if you need a fix in 7.2 as well.
Regards
- Mon Aug 04, 2025 3:11 am
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 214615
Re: Overlay mode context menu
Sorry about the late reply.
We are looking into it.
Thanks for reporting
We are looking into it.
Thanks for reporting
- Thu Jul 31, 2025 7:29 pm
- Forum: DG Kernel discussions
- Topic: Mutiple Object Selection
- Replies: 1
- Views: 116956
Re: Mutiple Object Selection
We have posted a fix in update 7.3.5638.
Thanks for reporting
Thanks for reporting