We have fixed this in today's 7.3.5649 update.
The bug was only in DGKCn6. Other controls were OK.
V7.3 has no interface difference with 7.2, so upgrading is a no brainer. But still, let us know if you need a fix in 7.2 as well.
Regards
Search found 48 matches
- Mon Aug 11, 2025 10:24 pm
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 18115
- Mon Aug 04, 2025 3:11 am
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 18115
Re: Overlay mode context menu
Sorry about the late reply.
We are looking into it.
Thanks for reporting
We are looking into it.
Thanks for reporting
- Thu Jul 31, 2025 7:29 pm
- Forum: DG Kernel discussions
- Topic: Mutiple Object Selection
- Replies: 1
- Views: 7624
Re: Mutiple Object Selection
We have posted a fix in update 7.3.5638.
Thanks for reporting
Thanks for reporting
- Sat Jun 07, 2025 10:34 pm
- Forum: DG Kernel discussions
- Topic: Conversion 2D/3D
- Replies: 8
- Views: 95271
Re: Conversion 2D/3D
What does the Object Browser show? Most likely VB6 interprets the count as a property. Try
This is what Samples\NET\VB\Lines\LinesForm.vb ln 61 does.
Or try just calling IPointArray_DG.Add(double x, double y, double z) three times without setting the count
Regards
Code: Select all
iPoints.Count = 3
Or try just calling IPointArray_DG.Add(double x, double y, double z) three times without setting the count
Regards
- Thu Jun 05, 2025 7:28 pm
- Forum: DG Kernel discussions
- Topic: Model Explorer 7.2,7.3
- Replies: 3
- Views: 44022
Re: Model Explorer 7.2,7.3
Fixed in 7.3.5609 and 7.2.5610
Thanks for reporting again
Thanks for reporting again
- Thu Jun 05, 2025 6:17 am
- Forum: DG Kernel discussions
- Topic: Model Explorer 7.2,7.3
- Replies: 3
- Views: 44022
Re: Model Explorer 7.2,7.3
Hi Travis.
It is a bug. Ryan (RJD) has mentioned this, but in my quick check the 'q' key worked, so I assumed there is something local.
So, try clicking into the window and pressing q key to launch as a workaround for now. We will post a proper fix ASAP.
Thank you for reporting.
It is a bug. Ryan (RJD) has mentioned this, but in my quick check the 'q' key worked, so I assumed there is something local.
So, try clicking into the window and pressing q key to launch as a workaround for now. We will post a proper fix ASAP.
Thank you for reporting.
- Thu Jun 05, 2025 6:11 am
- Forum: DG Kernel discussions
- Topic: Disable DGKC shortcuts
- Replies: 2
- Views: 43546
Re: Disable DGKC shortcuts
Hello Ryan.
It is a good idea. Unfortunately, no. We can add this as a quick project for you. Please get in touch if you would like that.
Best
It is a good idea. Unfortunately, no. We can add this as a quick project for you. Please get in touch if you would like that.
Best
- Thu Jun 05, 2025 3:17 am
- Forum: DG Kernel discussions
- Topic: Conversion 2D/3D
- Replies: 8
- Views: 95271
Re: Conversion 2D/3D
We have posted 7.3.5607 and 7.2.5608 with a fix for the query. I did not analyze closely your code. We have tested it with InterfaceTests.IArcSpline3DCurve_DGTst.FrameArrayTest(). It is in the installed v7.3 code now. We have also tested its C++ copy: void IArcSpline3DCurve_DGTest::T1() { IArcSpline...
- Mon Jun 02, 2025 10:54 pm
- Forum: DG Kernel discussions
- Topic: Conversion 2D/3D
- Replies: 8
- Views: 95271
Re: Conversion 2D/3D
You are right. We have reproduced it in a small test. There is a bug in the IArcSpline3DCurve_DG > IFrameArray_DG query in the internal DGK code.
There should be an update soon.
Thank you for reporting.
Regards
There should be an update soon.
Thank you for reporting.
Regards
- Thu May 29, 2025 10:49 pm
- Forum: DG Kernel discussions
- Topic: Entity Texture
- Replies: 1
- Views: 29191
Re: Entity Texture
Hello Marcos Textures are little tricky. DGK also needs some work in this regard. I think you are the first person asking about this feature. So, it is a bit behind. We have plans to revisit this area asap. Textures have to be oriented and positioned in some way on the surface. This means it heavily...