Search found 39 matches
- Thu May 29, 2025 10:49 pm
- Forum: DG Kernel discussions
- Topic: Entity Texture
- Replies: 1
- Views: 862
Re: Entity Texture
Hello Marcos Textures are little tricky. DGK also needs some work in this regard. I think you are the first person asking about this feature. So, it is a bit behind. We have plans to revisit this area asap. Textures have to be oriented and positioned in some way on the surface. This means it heavily...
- Thu May 29, 2025 10:23 pm
- Forum: DG Kernel discussions
- Topic: Conversion 2D/3D
- Replies: 2
- Views: 1684
Re: Conversion 2D/3D
Hello useme
Please try something like this:
IFrameArray_DG iFrameArr = theCurve.Query<IFrameArray_DG>();
If you search for IFrameArray_DG in the samples, you will find a debuggable working example in eMotion sample.
Regards
Please try something like this:
IFrameArray_DG iFrameArr = theCurve.Query<IFrameArray_DG>();
If you search for IFrameArray_DG in the samples, you will find a debuggable working example in eMotion sample.
Regards
- Tue May 20, 2025 3:04 am
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 8991
Re: IEntity_DG.Clone() keeping texture
Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.
Thanks for reporting.
There was a problem. We have fixed it in today's 5606 update.
Thanks for reporting.
- Tue May 20, 2025 2:46 am
- Forum: DG Kernel discussions
- Topic: Texture vs per vertex color
- Replies: 0
- Views: 1821
Texture vs per vertex color
Hello friends This is a bit of an educational thread. There are two technologies for applying images or variable color to the meshed surfaces: Texture and per vertex color. Texture paints an image embedded in the model or stored as an external file. This means there is some mapping of triangles of t...
- Thu May 08, 2025 1:56 am
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 8991
Re: IEntity_DG.Clone() keeping texture
Hmm. It sounds like a bug. Clone should keep the texture. We are looking into it.
Is it mesh geometry?
Thanks
Is it mesh geometry?
Thanks
- Thu May 01, 2025 4:39 pm
- Forum: DG Kernel discussions
- Topic: Memory issues loading in stl files as children entities
- Replies: 9
- Views: 116848
- Thu May 01, 2025 4:35 pm
- Forum: DG Kernel discussions
- Topic: .NET memory management
- Replies: 0
- Views: 3017
.NET memory management
Hello all As you know, .NET uses garbage collection for freeing memory. GC uses some complex algorithm as to when and how it does the job. It actually changes between .NET versions. From our point of view, it should be considered random. Say, you have code void f() { int sz = EstimateMeshSize(); } i...
- Thu May 01, 2025 5:31 am
- Forum: DG Kernel discussions
- Topic: Memory issues loading in stl files as children entities
- Replies: 9
- Views: 116848
Re: Memory issues loading in stl files as children entities
We believe we have fixed the main issue with the memory leaks. Please get the 7.3.5599 or later update. We see in debugger the entities and the standalone model being destructed and large data of the mesh being deleted on IModel.RemoveAll(). Please let us know if you see any problems. This is about ...
- Thu May 01, 2025 2:59 am
- Forum: DG Kernel discussions
- Topic: Exception on deleting a child in Model Explorer
- Replies: 1
- Views: 2583
Re: Exception on deleting a child in Model Explorer
We have posted 7.2.5597 update with a fix.
A 7.3 update is coming shortly as well.
Thanks for reporting
A 7.3 update is coming shortly as well.
Thanks for reporting
- Thu May 01, 2025 2:57 am
- Forum: DG Kernel discussions
- Topic: Memory issues loading in stl files as children entities
- Replies: 9
- Views: 116848
Re: Memory issues loading in stl files as children entities
The Explore exception is unrelated, but important. I have moved the post to a separate thread
Thanks
Thanks