Search found 45 matches

by Mike Zubovic
Sat Jun 07, 2025 10:34 pm
Forum: DG Kernel discussions
Topic: Conversion 2D/3D
Replies: 8
Views: 46421

Re: Conversion 2D/3D

What does the Object Browser show? Most likely VB6 interprets the count as a property. Try

Code: Select all

iPoints.Count = 3
This is what Samples\NET\VB\Lines\LinesForm.vb ln 61 does.
Or try just calling IPointArray_DG.Add(double x, double y, double z) three times without setting the count
Regards
by Mike Zubovic
Thu Jun 05, 2025 7:28 pm
Forum: DG Kernel discussions
Topic: Model Explorer 7.2,7.3
Replies: 3
Views: 18244

Re: Model Explorer 7.2,7.3

Fixed in 7.3.5609 and 7.2.5610

Thanks for reporting again
by Mike Zubovic
Thu Jun 05, 2025 6:17 am
Forum: DG Kernel discussions
Topic: Model Explorer 7.2,7.3
Replies: 3
Views: 18244

Re: Model Explorer 7.2,7.3

Hi Travis.

It is a bug. Ryan (RJD) has mentioned this, but in my quick check the 'q' key worked, so I assumed there is something local.

So, try clicking into the window and pressing q key to launch as a workaround for now. We will post a proper fix ASAP.

Thank you for reporting.
by Mike Zubovic
Thu Jun 05, 2025 6:11 am
Forum: DG Kernel discussions
Topic: Disable DGKC shortcuts
Replies: 1
Views: 26762

Re: Disable DGKC shortcuts

Hello Ryan.
It is a good idea. Unfortunately, no. We can add this as a quick project for you. Please get in touch if you would like that.
Best
by Mike Zubovic
Thu Jun 05, 2025 3:17 am
Forum: DG Kernel discussions
Topic: Conversion 2D/3D
Replies: 8
Views: 46421

Re: Conversion 2D/3D

We have posted 7.3.5607 and 7.2.5608 with a fix for the query. I did not analyze closely your code. We have tested it with InterfaceTests.IArcSpline3DCurve_DGTst.FrameArrayTest(). It is in the installed v7.3 code now. We have also tested its C++ copy: void IArcSpline3DCurve_DGTest::T1() { IArcSpline...
by Mike Zubovic
Mon Jun 02, 2025 10:54 pm
Forum: DG Kernel discussions
Topic: Conversion 2D/3D
Replies: 8
Views: 46421

Re: Conversion 2D/3D

You are right. We have reproduced it in a small test. There is a bug in the IArcSpline3DCurve_DG > IFrameArray_DG query in the internal DGK code.
There should be an update soon.
Thank you for reporting.
Regards
by Mike Zubovic
Thu May 29, 2025 10:49 pm
Forum: DG Kernel discussions
Topic: Entity Texture
Replies: 1
Views: 17325

Re: Entity Texture

Hello Marcos Textures are little tricky. DGK also needs some work in this regard. I think you are the first person asking about this feature. So, it is a bit behind. We have plans to revisit this area asap. Textures have to be oriented and positioned in some way on the surface. This means it heavily...
by Mike Zubovic
Thu May 29, 2025 10:23 pm
Forum: DG Kernel discussions
Topic: Conversion 2D/3D
Replies: 8
Views: 46421

Re: Conversion 2D/3D

Hello useme

Please try something like this:
IFrameArray_DG iFrameArr = theCurve.Query<IFrameArray_DG>();

If you search for IFrameArray_DG in the samples, you will find a debuggable working example in eMotion sample.

Regards
by Mike Zubovic
Tue May 20, 2025 3:04 am
Forum: DG Kernel discussions
Topic: IEntity_DG.Clone() keeping texture
Replies: 3
Views: 28479

Re: IEntity_DG.Clone() keeping texture

Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.

Thanks for reporting.
by Mike Zubovic
Tue May 20, 2025 2:46 am
Forum: DG Kernel discussions
Topic: Texture vs per vertex color
Replies: 0
Views: 17368

Texture vs per vertex color

Hello friends This is a bit of an educational thread. There are two technologies for applying images or variable color to the meshed surfaces: Texture and per vertex color. Texture paints an image embedded in the model or stored as an external file. This means there is some mapping of triangles of t...