There is IView_DG.ScreenTo3D, but I did not find it very useful.
What you probably need is selection. See the Pick sample. C# PickForm.GetObjectAt() does the job with IPick_DG.GetEntityAt(), which returns both the entity under the mouse and the point on its surface.
Search found 2 matches
- Thu Sep 12, 2024 5:10 am
- Forum: DG Kernel discussions
- Topic: 3D position of mouse pointer
- Replies: 1
- Views: 1404
- Thu Sep 12, 2024 5:00 am
- Forum: DG Kernel discussions
- Topic: Mesh simplification
- Replies: 2
- Views: 4595