Search found 11 matches
- Fri Mar 21, 2025 7:49 pm
- Forum: DG Kernel discussions
- Topic: STL File Size
- Replies: 2
- Views: 24472
STL File Size
We're having issues loading STL files over 30mb. I have a sample file I can provide of a 38mb binary sphere. Using the Model Viewer sample... - Loading STL files is slow, regardless of file size. - Turning off crease detection/normal calc does help speed things up. - Files over ~30mb result in a cra...
- Tue Mar 04, 2025 11:11 pm
- Forum: DG Kernel discussions
- Topic: Lofting a surface from ICircle_DG
- Replies: 5
- Views: 97309
Re: Lofting a surface from ICircle_DG
I know that most of this is how I am using the classes and probably how my code deviates from the VC samples when working with VB6 32bit com. I was able to figure it out, how to loft from ICircle_DG. Process was: 0) Create a new entity with iModel_DG AddNewBRepShape(eShTypeFaceDG) 1) Created a Brep ...
- Tue Mar 04, 2025 4:19 pm
- Forum: DG Kernel discussions
- Topic: Lofting a surface from ICircle_DG
- Replies: 5
- Views: 97309
Lofting a surface from ICircle_DG
Hello, I am most likely doing something wrong here. I am generating some circles and trying to loft a surface from one circle to the other into a tube like geometry. When I call Build from IWireArrayToSurfaceBuilder_DG, the entire IDE or program crashes (maybe this needs better error handling). I th...
- Tue Mar 04, 2025 4:09 pm
- Forum: DG Kernel discussions
- Topic: Perspective mode and Zoom values greater than 1.0
- Replies: 4
- Views: 119711
Re: Perspective mode and Zoom values greater than 1.0
Thank you guys, glad it was a real issue and not something I was doing incorrectly.
For now, we are setting Zoom to 1.0 to avoid the issue.
For now, we are setting Zoom to 1.0 to avoid the issue.
- Tue Feb 25, 2025 6:50 pm
- Forum: DG Kernel discussions
- Topic: Perspective mode and Zoom values greater than 1.0
- Replies: 4
- Views: 119711
Perspective mode and Zoom values greater than 1.0
Hello, My colleague and I are working on our code - vb6 and 5559 build. We have noticed an issue under 2 conditions: 1) IView_DG - SetProjectType(eProjectionTypeDgPerspective) 2) IView_DG - Zoom(1.5) If the zoom is set to a value greater than 1.0 in Perspective mode, the result is an inversion in th...
- Wed Feb 12, 2025 4:31 pm
- Forum: DG Kernel discussions
- Topic: HDC property
- Replies: 2
- Views: 81820
HDC property
Is there any way to access the HDC property of the control?
-Adam
-Adam
- Thu Feb 06, 2025 6:50 pm
- Forum: DG Kernel discussions
- Topic: RenderSolid in 7.2
- Replies: 6
- Views: 149350
Re: RenderSolid in 7.2
Hi Prashant, I am running v5555 now. I am still having an issue calling RenderSolid = false when I have created a Mesh geometry in DG. First, I load an IGES file. Then, from the IGES, we make a mesh using the following lines: Note: IGES geometry is loaded into MyComponentEntity (As IEntity_DG) MyMod...
- Sun Feb 02, 2025 3:04 pm
- Forum: DG Kernel discussions
- Topic: RenderSolid in 7.2
- Replies: 6
- Views: 149350
RenderSolid in 7.2
Hello, I'm working with 32bit VB6 and the KerCADe.ocx version (5549 I believe). We have a button to swap between solid render and wireframe. Previously we would use the KerCADcontrol.RenderSolid boolean, however this now gives an error. I see there is a GetRenderSolid and SetRenderSolid in IControlI...
- Fri Jan 17, 2025 6:29 pm
- Forum: DG Kernel discussions
- Topic: Changing colour of mesh face and mesh wireframe
- Replies: 9
- Views: 102509
Re: Changing colour of mesh face and mesh wireframe
Thank you, we will review shortly - examples are extremely helpful thanks.
- Thu Jan 09, 2025 2:24 pm
- Forum: DG Kernel discussions
- Topic: Changing colour of mesh face and mesh wireframe
- Replies: 9
- Views: 102509
Re: Changing colour of mesh face and mesh wireframe
OK, helpful thank you. I was able to produce a similar example. 1) Use IMeshAlgor to add vertex points. 2) Use IMeshShading_KC to setShadingType and then update color for each vertex using SetVertexColor 3) Use IMeshTopol to add simplex from the verticies using AddSimplex So that works but I have to...