Search found 12 matches
- Mon Jul 28, 2025 3:59 am
- Forum: DG Kernel discussions
- Topic: Disable DGKC shortcuts
- Replies: 2
- Views: 43556
Re: Disable DGKC shortcuts
Sorry, I've been flat out, so I haven't replied to this. I would like to get in touch regarding a few features, but I'll have to check with my superiors first.
- Mon Jul 28, 2025 3:57 am
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 18239
Overlay mode context menu
Hi,
I think there might be a bug when entering overlay mode on DGKCn6. It seems like the context menu doesn't change, so it's missing the ability to break edges, etc.
Cheers,
Ryan
I think there might be a bug when entering overlay mode on DGKCn6. It seems like the context menu doesn't change, so it's missing the ability to break edges, etc.
Cheers,
Ryan
- Tue Jun 03, 2025 5:15 am
- Forum: DG Kernel discussions
- Topic: Disable DGKC shortcuts
- Replies: 2
- Views: 43556
Disable DGKC shortcuts
Hi,
I might be missing this somewhere in the documentation, but I was wondering if it is possible to disable to built-in DGKC keyboard shortcuts? I'd like to be able to make and use my own instead.
Cheers,
Ryan
I might be missing this somewhere in the documentation, but I was wondering if it is possible to disable to built-in DGKC keyboard shortcuts? I'd like to be able to make and use my own instead.
Cheers,
Ryan
- Thu May 08, 2025 5:39 am
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 48053
Re: IEntity_DG.Clone() keeping texture
It is mesh geometry, loaded from a wrl file. We have a collection of such files and it happens on every one I've tried so far. Let me know if there's any more info I can provide.
Cheers,
Ryan
Cheers,
Ryan
- Wed May 07, 2025 11:37 pm
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 48053
IEntity_DG.Clone() keeping texture
Hi,
I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?
Cheers,
Ryan
I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?
Cheers,
Ryan
- Tue Mar 18, 2025 3:17 am
- Forum: DG Kernel discussions
- Topic: Issues with saving
- Replies: 3
- Views: 118128
Re: Issues with saving
Hi Mike,
I have tried with an old install (from November last year), and it works. It does not seem to work on the install I was using before (I'm not sure which one that was) or the latest one. Hopefully this helps. I should note that I may have just corrupted my install somehow.
Cheers,
Ryan
I have tried with an old install (from November last year), and it works. It does not seem to work on the install I was using before (I'm not sure which one that was) or the latest one. Hopefully this helps. I should note that I may have just corrupted my install somehow.
Cheers,
Ryan
- Wed Mar 12, 2025 12:37 am
- Forum: DG Kernel discussions
- Topic: Issues with saving
- Replies: 3
- Views: 118128
Issues with saving
Hello, I've been trying to write my model to a file, but I'm having issues. When I try to save it as a .mdg, or .glm, it gives a message saying a .tmp file cannot be loaded. When I try .stl, and .wrl, it simply produces a file with a single line of header info. However .xyz and .csv formats do seem ...
- Tue Jan 21, 2025 1:06 am
- Forum: DG Kernel discussions
- Topic: Building geometry from point cloud and parameters
- Replies: 1
- Views: 59746
Building geometry from point cloud and parameters
Hi, This may not be the most appropriate forum topic as it's more philosophical than DGKC specific, but I was wondering about the general techniques for building geometry from a point cloud, especially if you would like to modify the resulting surface. I know DGKC has built in functionality to do th...
- Tue Jan 07, 2025 12:51 am
- Forum: DG Kernel discussions
- Topic: Resetting frame without affecting objects
- Replies: 11
- Views: 230891
Re: Resetting frame without affecting objects
Thank you for your responses. I will check out the example.
- Tue Jan 07, 2025 12:48 am
- Forum: DG Kernel discussions
- Topic: Changing colour of mesh face and mesh wireframe
- Replies: 9
- Views: 177816
Changing colour of mesh face and mesh wireframe
Hi, I was wondering if it was possible to change the colour of a collection mesh faces separately to the whole mesh? An example use case might be to highlight a circular section on a mesh surface. Also, I'm not sure how to change the wireframe colour of the mesh. Commands similar to: var material = ...