Search found 13 matches
- Wed Mar 04, 2026 6:56 am
- Forum: DG Kernel discussions
- Topic: Programming Views
- Replies: 4
- Views: 84088
Programming Views
Hi, I was just wondering how changing the view/camera position is supposed to work? The Point Of View sample is not clear to me how it works and the directionUp parameter in the 'LookAt' methods do not seem to function in any way that I can understand (e.g. two perpendicular vectors produce views in...
- Mon Jul 28, 2025 3:59 am
- Forum: DG Kernel discussions
- Topic: Disable DGKC shortcuts
- Replies: 2
- Views: 180648
Re: Disable DGKC shortcuts
Sorry, I've been flat out, so I haven't replied to this. I would like to get in touch regarding a few features, but I'll have to check with my superiors first.
- Mon Jul 28, 2025 3:57 am
- Forum: DG Kernel discussions
- Topic: Overlay mode context menu
- Replies: 2
- Views: 239794
Overlay mode context menu
Hi,
I think there might be a bug when entering overlay mode on DGKCn6. It seems like the context menu doesn't change, so it's missing the ability to break edges, etc.
Cheers,
Ryan
I think there might be a bug when entering overlay mode on DGKCn6. It seems like the context menu doesn't change, so it's missing the ability to break edges, etc.
Cheers,
Ryan
- Tue Jun 03, 2025 5:15 am
- Forum: DG Kernel discussions
- Topic: Disable DGKC shortcuts
- Replies: 2
- Views: 180648
Disable DGKC shortcuts
Hi,
I might be missing this somewhere in the documentation, but I was wondering if it is possible to disable to built-in DGKC keyboard shortcuts? I'd like to be able to make and use my own instead.
Cheers,
Ryan
I might be missing this somewhere in the documentation, but I was wondering if it is possible to disable to built-in DGKC keyboard shortcuts? I'd like to be able to make and use my own instead.
Cheers,
Ryan
- Thu May 08, 2025 5:39 am
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 211609
Re: IEntity_DG.Clone() keeping texture
It is mesh geometry, loaded from a wrl file. We have a collection of such files and it happens on every one I've tried so far. Let me know if there's any more info I can provide.
Cheers,
Ryan
Cheers,
Ryan
- Wed May 07, 2025 11:37 pm
- Forum: DG Kernel discussions
- Topic: IEntity_DG.Clone() keeping texture
- Replies: 3
- Views: 211609
IEntity_DG.Clone() keeping texture
Hi,
I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?
Cheers,
Ryan
I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?
Cheers,
Ryan
- Tue Mar 18, 2025 3:17 am
- Forum: DG Kernel discussions
- Topic: Issues with saving
- Replies: 3
- Views: 260856
Re: Issues with saving
Hi Mike,
I have tried with an old install (from November last year), and it works. It does not seem to work on the install I was using before (I'm not sure which one that was) or the latest one. Hopefully this helps. I should note that I may have just corrupted my install somehow.
Cheers,
Ryan
I have tried with an old install (from November last year), and it works. It does not seem to work on the install I was using before (I'm not sure which one that was) or the latest one. Hopefully this helps. I should note that I may have just corrupted my install somehow.
Cheers,
Ryan
- Wed Mar 12, 2025 12:37 am
- Forum: DG Kernel discussions
- Topic: Issues with saving
- Replies: 3
- Views: 260856
Issues with saving
Hello, I've been trying to write my model to a file, but I'm having issues. When I try to save it as a .mdg, or .glm, it gives a message saying a .tmp file cannot be loaded. When I try .stl, and .wrl, it simply produces a file with a single line of header info. However .xyz and .csv formats do seem ...
- Tue Jan 21, 2025 1:06 am
- Forum: DG Kernel discussions
- Topic: Building geometry from point cloud and parameters
- Replies: 1
- Views: 150272
Building geometry from point cloud and parameters
Hi, This may not be the most appropriate forum topic as it's more philosophical than DGKC specific, but I was wondering about the general techniques for building geometry from a point cloud, especially if you would like to modify the resulting surface. I know DGKC has built in functionality to do th...
- Tue Jan 07, 2025 12:51 am
- Forum: DG Kernel discussions
- Topic: Resetting frame without affecting objects
- Replies: 11
- Views: 593683
Re: Resetting frame without affecting objects
Thank you for your responses. I will check out the example.