Search found 4 matches
- Tue Jan 07, 2025 12:51 am
- Forum: DG Kernel discussions
- Topic: Resetting frame without affecting objects
- Replies: 11
- Views: 10250
Re: Resetting frame without affecting objects
Thank you for your responses. I will check out the example.
- Tue Jan 07, 2025 12:48 am
- Forum: DG Kernel discussions
- Topic: Changing colour of mesh face and mesh wireframe
- Replies: 8
- Views: 951
Changing colour of mesh face and mesh wireframe
Hi, I was wondering if it was possible to change the colour of a collection mesh faces separately to the whole mesh? An example use case might be to highlight a circular section on a mesh surface. Also, I'm not sure how to change the wireframe colour of the mesh. Commands similar to: var material = ...
- Mon Dec 02, 2024 6:46 am
- Forum: DG Kernel discussions
- Topic: Resetting frame without affecting objects
- Replies: 11
- Views: 10250
Re: Resetting frame without affecting objects
Ah I see. Thank you, that is very helpful to know! Would it be possible then to calculate the Frame that transforms the local frame of the entity to the global frame, apply it to the local frame, and then apply the inverse frame to the entity (as IGeometricObject_DG)? If so, do you think you could p...
- Thu Nov 28, 2024 5:06 am
- Forum: DG Kernel discussions
- Topic: Resetting frame without affecting objects
- Replies: 11
- Views: 10250
Resetting frame without affecting objects
Hi, I was just wondering if it was possible to reset the frame of entity so that it coincides with the global (identity) frame, without affecting the entity's location/orientation in space. My use case is that I would like my entity's geometry (e.g. vertex coordinates) to always be defined globally,...