Hi
IEntity_DG.Visible = True
Does not seem to be working in the current update 5559. It works if I use Model Explorer to show/hide
Regards
IEntity_DG.Visible is not working
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- Posts: 28
- Joined: Mon Jul 15, 2024 5:20 am
Re: IEntity_DG.Visible is not working
Hello Branson
Please use IScene_DG.Show() instead of IEntity_DG.SetVisible(). This is new functionality in v7.*. An entity can be displayed in two windows and be visible in one and hidden in the other.
IEntity_DG.Visible affects only the persistent state. It not always reflected in the scene if there was some modification (internal in the case) of visibility in the scene.
Regards
Please use IScene_DG.Show() instead of IEntity_DG.SetVisible(). This is new functionality in v7.*. An entity can be displayed in two windows and be visible in one and hidden in the other.
IEntity_DG.Visible affects only the persistent state. It not always reflected in the scene if there was some modification (internal in the case) of visibility in the scene.
Regards