Using IKinematic_DG & ICutEffect_DG

Everything DG Kernel: Technical discussions and issues
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useme
Posts: 1
Joined: Fri Feb 21, 2025 6:06 pm

Using IKinematic_DG & ICutEffect_DG

Post by useme »

Hi,
There is little explanation on how to use these capabilities. Could you extend the little explanation found on the documentation, please?
In particular, I would be interested in defining a targetEntity onto which to make a material removal following a trajectory defined as IMove_DG.
I am using VB.NET ActiveX DGK control.
Thank you!
Mike Zubovic
Posts: 21
Joined: Mon Jul 15, 2024 5:20 am

Re: Using IKinematic_DG & ICutEffect_DG

Post by Mike Zubovic »

We have expanded a bit the topics.

The functionality is related to CAM, which means motion. It is a vast area and in general case there are many unsolved problems. The implemented case assumes that the moving object is an SOR geometry (Cylinder or cone with either flat or ball nose) which moves parallel to itself along a circular or linear path. This actually covers many practical cases.

eMotion sample is the best way to see it working.

There are many other useful cases which can be added on demand.
Mike Zubovic
Posts: 21
Joined: Mon Jul 15, 2024 5:20 am

Re: Using IKinematic_DG & ICutEffect_DG

Post by Mike Zubovic »

Movement relative to another object is an area we are also keen to work on, but there have always been higher priorities.
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