Hi,
I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?
Cheers,
Ryan
IEntity_DG.Clone() keeping texture
-
- Posts: 39
- Joined: Mon Jul 15, 2024 5:20 am
Re: IEntity_DG.Clone() keeping texture
Hmm. It sounds like a bug. Clone should keep the texture. We are looking into it.
Is it mesh geometry?
Thanks
Is it mesh geometry?
Thanks
Re: IEntity_DG.Clone() keeping texture
It is mesh geometry, loaded from a wrl file. We have a collection of such files and it happens on every one I've tried so far. Let me know if there's any more info I can provide.
Cheers,
Ryan
Cheers,
Ryan
-
- Posts: 39
- Joined: Mon Jul 15, 2024 5:20 am
Re: IEntity_DG.Clone() keeping texture
Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.
Thanks for reporting.
There was a problem. We have fixed it in today's 5606 update.
Thanks for reporting.