IEntity_DG.Clone() keeping texture

Everything DG Kernel: Technical discussions and issues
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RJD
Posts: 9
Joined: Thu Nov 28, 2024 4:57 am

IEntity_DG.Clone() keeping texture

Post by RJD »

Hi,

I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?

Cheers,
Ryan
Mike Zubovic
Posts: 39
Joined: Mon Jul 15, 2024 5:20 am

Re: IEntity_DG.Clone() keeping texture

Post by Mike Zubovic »

Hmm. It sounds like a bug. Clone should keep the texture. We are looking into it.
Is it mesh geometry?
Thanks
RJD
Posts: 9
Joined: Thu Nov 28, 2024 4:57 am

Re: IEntity_DG.Clone() keeping texture

Post by RJD »

It is mesh geometry, loaded from a wrl file. We have a collection of such files and it happens on every one I've tried so far. Let me know if there's any more info I can provide.

Cheers,
Ryan
Mike Zubovic
Posts: 39
Joined: Mon Jul 15, 2024 5:20 am

Re: IEntity_DG.Clone() keeping texture

Post by Mike Zubovic »

Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.

Thanks for reporting.
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