Building geometry from point cloud and parameters
Posted: Tue Jan 21, 2025 1:06 am
Hi,
This may not be the most appropriate forum topic as it's more philosophical than DGKC specific, but I was wondering about the general techniques for building geometry from a point cloud, especially if you would like to modify the resulting surface. I know DGKC has built in functionality to do this with mesh (although I haven't tried it yet). However, I was wondering if is it practical to build a BRep surface from a point cloud, and what the pros and cons might be? I also wanted to be able to modify various properties like width and height on generation, so I'm trying to consider my design choices carefully. To summarise my question, what are the typical approaches to building geometry defined by a point cloud + additional parameters? Any thoughts/advice would be greatly appreciated.
Thanks in advance!
This may not be the most appropriate forum topic as it's more philosophical than DGKC specific, but I was wondering about the general techniques for building geometry from a point cloud, especially if you would like to modify the resulting surface. I know DGKC has built in functionality to do this with mesh (although I haven't tried it yet). However, I was wondering if is it practical to build a BRep surface from a point cloud, and what the pros and cons might be? I also wanted to be able to modify various properties like width and height on generation, so I'm trying to consider my design choices carefully. To summarise my question, what are the typical approaches to building geometry defined by a point cloud + additional parameters? Any thoughts/advice would be greatly appreciated.
Thanks in advance!