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IEntity_DG.Clone() keeping texture

Posted: Wed May 07, 2025 11:37 pm
by RJD
Hi,

I was just wondering if there is any way to use IEntity_DG.Clone() without removing the texture, or if there is a work around to copy the texture over from the original to the copy?

Cheers,
Ryan

Re: IEntity_DG.Clone() keeping texture

Posted: Thu May 08, 2025 1:56 am
by Mike Zubovic
Hmm. It sounds like a bug. Clone should keep the texture. We are looking into it.
Is it mesh geometry?
Thanks

Re: IEntity_DG.Clone() keeping texture

Posted: Thu May 08, 2025 5:39 am
by RJD
It is mesh geometry, loaded from a wrl file. We have a collection of such files and it happens on every one I've tried so far. Let me know if there's any more info I can provide.

Cheers,
Ryan

Re: IEntity_DG.Clone() keeping texture

Posted: Tue May 20, 2025 3:04 am
by Mike Zubovic
Cloning a mesh with texture seems to be working OK. I think your model is rather using per vertex color: Texture vs per vertex color.
There was a problem. We have fixed it in today's 5606 update.

Thanks for reporting.